Yo peeps, how it is hanging?
So this is a three day weekend, though four for me since I took this day off from being on center *snicker*, which suits me just fine but isn't the point of this journal. The point of this journal is to talk about a game all geeks and nerds love playing growing up and still play from time to time: Dungeons and Dragons.
Fortunately for me I've found a group to play the game with on center and we play every monday, tuesday, and thursday depending on our schedules. While the group is fun and all, there is only problem that all of our sessions have collectively had that prematurely end them every single time.
They are as follows:
1. Terrible DMs. (game talk for dungeon master)
2. Too many people in the party.
The DM problem is the major concern for me. For those that don't know Dungeon Masters are responsible for the entire story of DnD. They make the campaign, choose the creatures the party faces, and generally control the story moving forward. So far? Every DM whose campaign I've been a part of can't tell a story to save their life. On top of that, the new guy is basically railroading us through his story because he feels that we waste time.
Well we wouldn't be wasting time if the story was interesting now would we? At least my character is the most interesting of the lot. is name is Wart, he is a goblin, and his main class is the heavy hitting AoE Grenadier class called a "Bombadier". He is chaotic neutral with ridiculous dexterity that makes his bomb throws almost guaranteed to hit. He is a fun character, and I may do a story with him outside of the campaign just for giggles because I am having so much fun with him.